- Local time
- Oct 19, 2019
Have you ever build something that turns out to be very unpractical/non-intuitive either by mistake or just for fun?
Me: Two years ago I made this very unpractical game called Synchrony just for fun. I learned a lot while making it. I knew the game was simply too hard to play (well, incredible hard) and it doesn't really feel like a game but instead more like an assessment, but I decided to publish it anyway! It is fun to see friends or family struggling while trying to complete the levels. 😅